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// qsamplerFxSend.h
   Copyright (C) 2008, Christian Schoenebeck

   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License along
   with this program; if not, write to the Free Software Foundation, Inc.,
   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


#ifndef __qsamplerFxSend_h
#define __qsamplerFxSend_h

#include <QStringList>
#include <QMap>
#include <QList>

namespace QSampler {

// Typedef'd QMap.
typedef QMap<int, int> FxSendRoutingMap;

class FxSend {
      // retrieve existing FX send
      FxSend(int SamplerChannelID, int FxSendID);

      // create a new FX send
      FxSend(int SamplerChannelID);


      int id() const;

      // whether FX send exists on sampler side yet
      bool isNew() const;

      // whether scheduled for deletion
      bool deletion() const;
      void setDeletion(bool bDelete);

      bool isModified() const;

      void setName(const QString& sName);
      const QString& name() const;

      void setSendDepthMidiCtrl(int iMidiController);
      int sendDepthMidiCtrl() const;

      void setCurrentDepth(float depth);
      float currentDepth() const;

      // Audio routing accessors.
      int  audioChannel(int iAudioSrc) const;
      bool setAudioChannel(int iAudioSrc, int iAudioDst);
      // The audio routing map itself.
      const FxSendRoutingMap& audioRouting() const;

      bool getFromSampler();
      bool applyToSampler();

      static QList<int> allFxSendsOfSamplerChannel(int samplerChannelID);

      int m_iSamplerChannelID;
      int m_iFxSendID;
      bool m_bDelete;
      bool m_bModified;

      QString m_FxSendName;
      int m_MidiCtrl;
      float m_Depth;
      FxSendRoutingMap m_AudioRouting;

} // namespace QSampler

#endif  // __qsamplerFxSend_h

// end of __qsamplerFxSend.h

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